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Just wondering how i´m suposed to do this exactly if someone were to show some example code and explain that would be a very appreciated
By control i mean movement trough an 2d platformer game. Using 2d-spritesheets only on an empty gameobject. How is the primary mindset of creating an sort spritemanager in unity 3.4
You’d need to map the sprites to a plane or a cube, not an empty gameobject, or it won’t draw. Look around the site and the Unity forums, there’s a link for animated textures somewhere… this is a BIG question, which can’t be answered simply as there is so much to it… controls, texture mapping, animation, collisions, axis restraints… I suggest doing the 2D platformer tutorial for controls etc and swap out the 3D models for simple planes with textured “sprites”. I’m working on a couple of 2D projects myself, certainly pretty tricky at times in Unity but VERY possible 