I have a parent with an object as a child. I have also referenced the child in the parent as
public GameObject guy;
The child game object has an Animator controller attached with “Idle” and “Jump” animations.
I have a transition that goes from Idle to jump with a bool condition of “jump - true”.
On the parent object I would like to trigger this condition. I have tried
guy.anim.SetBool("Transform", true);
I keep getting “Type UnityEngine.GameObject' does not contain a definition for
anim’ and no extension method anim' of type
UnityEngine.GameObject’ could be found”
I have
private Animator anim;
in the scripts of both the parent and child objects…
Can anyone point me in the right direction please?