I have a multiplayer turn based ball game. I using Network HUD for now.
The Player Prefab in Network Manager has a has an Empty GameObject assigned with 3 things(Network Identity, BallControl Script, NetworkBehaviour Script for custom network behaviours)
Ball has Network Identity & Network Transform attached.
Now, I can control the ball from Server but can’t control from Client. Why so?
Why is BallControl Script not working on Client side?