I am trying to recreate some code that modifies the Rigidbody.maxDepenetrationVelocity in the classic physics system. I have looked at the contact modification example, and in playing with it, I cannot seem to get a proper result. I moved the “soft contact” cube into the ground slightly, and it consistently shoots up on play, even if I have modified the contact so much that it sinks right into the ground upon landing.
Any suggestions for how I can get the cube to slowly raise up to the surface?