Hi There,
I am looking to control my FMOD events from within Unity. I have already successfully integrated FMOD into Unity.
Do I need to use script to control my FMOD events? If so where is the place to start for a beginner?
Thanks,
Nic
Hi There,
I am looking to control my FMOD events from within Unity. I have already successfully integrated FMOD into Unity.
Do I need to use script to control my FMOD events? If so where is the place to start for a beginner?
Thanks,
Nic
I found this post:
to be very helpful in figuring out Fmod Studio integration, even includes a sample project with an earlier version of the plugin but still usable a of posting.
You will need to control the event using scripts. There is some information and a code example in this post on the FMOD Forums: http://www.fmod.org/forum/viewtopic.php?f=30&t=18649
i just coded a basic C# Fmod Event Player, using the FMOD Unity Integration.
you can get it here:
http://www.fmod.org/forum/viewtopic.php?f=30&t=18772
The approach is pretty straightforward, so if you look at the script - it should get you started quickly.
WHAT IT DOES:
It let’s you drag & drop Fmod events into the inspector & it automatically exposes the event’s parameters, so you can mess with them.
it can even do a faked geometry occlusion.
Feel free to use it & let me know what you think.