How to control phone direction (Gyro)

I want to pass the direction of the mobile device from the deviceorientation function of the web page to Unity to do the control object x,y,z but I have not been able to successfully get the x,y,z axis that matches the physical phone Want to ask me where is the error?

    private Quaternion _CurrentGyro;
    private Quaternion _OriginGyro;
    private Quaternion _OriginGyroInverse;
    private Vector3 _Pointer;
    public GameObject phoneObject;phoneObject


 void Start()
    {

        _OriginGyro = phoneObject.transform.rotation;
        _OriginGyroInverse = Quaternion.Inverse(_OriginGyro);
        _Pointer = Vector3.forward;

    }

void AngleChange(string X, string Y, string Z)
    {
        if (float.TryParse(X, out float parsedX) &&
            float.TryParse(Y, out float parsedY) &&
            float.TryParse(Z, out float parsedZ))
        {
            // Quaternion adjustedGyro = Quaternion.Euler(-parsedX, -parsedZ, parsedY);
            Quaternion adjustedGyro = Quaternion.Euler(-parsedX, 0, 0);
            adjustedGyro *= Quaternion.Euler(0, -parsedY, 0);
            adjustedGyro *= Quaternion.Euler(0, 0, parsedZ);

            _CurrentGyro = adjustedGyro;
            _Pointer = _CurrentGyro * Vector3.forward;
            phoneObject.transform.rotation = _OriginGyroInverse * _CurrentGyro;

            Debug.Log("Device rotation angle: " + Quaternion.Angle(_CurrentGyro, _OriginGyro));
            Debug.Log("The device is pointing: " + _OriginGyroInverse * _Pointer);
        }
        else
        {
            Debug.LogWarning("Unable to parse alpha, beta or gamma value。");
        }
    }


Thanks in advance!