How to control Physics Dice to show the value by custom feed?

This is my requirement for an idea. I am using physics to roll the dice. Before rolling the dice how can we give value to the dice GO and display the value. For instance, I required SIX on my dice. I will feed the value in an inspector and roll the dice to display the value. Also, physics has to determine the value and stop at it.
Is there any way to do it Unity?

Good day.

You are asking for a code that first, can recognise the actual position of a dice, and calculate what force must be applied to give a specific result?

Mmm… thats not easy… you should go by another way. If really want this, dont do it by forces. Is better to just change dice rotation directly, or via animation or something, but physics are no a good solution!