I added a 3D stove in the scene and added a particle system for flame. But I want to use a simple action to control the enable/disable or start/stop of the flame. I applied OpenXR. I tried selecting those controller conditions under Grab Interactable of the stove in Unity. However, no effect when play. Am I mistaken it’s usage?
Hey @citdowngas,
On the GrabInteractable component, you will need to wire up the Select Entered/Exited event under the Interactable Events foldout. This should let you enable/disable the particle system without any additional code.
If that doesn’t solve the issue, can you provide a bit more information or a screenshot of how you have things set up?