How to control the pivot point and the FOV for the scene view?

I have no idea what i changed, but the camera got further away from objects now (it started clipping stuff that appear far away, or the FOV reduced, i don’t know). And it’s a real disaster to work with at the moment.

This here on the screenshot is as close as i can get to my buildings. Look at the third building on the bottom right, it’s already getting clipped on this distance. I can’t see anything i’m doing on the scene anymore; if i get closer, they get clipped out.

In addition to that, the pivot point for the rotation is like way off somewhere on another planet…
And I don’t know what i did to change these settings…

How do i get this sorted?

I cant see you screenshot but if you like to refocus the camera , just select the target object and press F and your editor clipping plane will be fine again.

Edited: Actually never mind the second question, this works great. Thank you for introducing me to the F.