Hi:
I’m writing a native plugin that read out the rendered image from GPU and push it to video output card(DeckLink products), because video output card read data at a certain frame rate and at its own clock, I think I’d better control the rendering loop’s frame interval, the rendering loop should wait for a signal,when the signal arrived unity engine render a frame,and then wait for the signal again;
Thanks Baste:
I had read this blog, but I think it is not what I need,it looks only reduces the rendering loop frequency, and the rendering loop is still controlled by UnityEngine,but what I need is the control of rendering loop;