how to control the speed of look at

u know the transforml.lookat() ok so how can i control the speed of its rotation

    function Update()

// Look at and dampen the rotation

    var rotation = Quaternion.LookRotation(target.position - transform.position);
    transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);

You can use this instead of LookAt to turn at a controlled rate. "damping" is a variable you can use to control the speed.

I think it is not possible to do that, but you can script your own LookAt and control the speed.

Take a look at the examples of Vector3.Lerp or Quaternion.Lerp as a starting point.

It can be implemented with RanuTransform easily.
Just call

SetBaseAngularSpeed( speed);
SetLookAtObject(object) or SetLookAtPosition(position, isGlobal), that’s all.

And smooth start or ending can be applied with two more API.(setting acceleration and setting damping mode).

please check it at