How to Convert 2D Sprite to URP

Hey all! I’m attempting to convert my 2D platformer to utilize URP lighting. I have an issue however converting the player’s sprite. It is otherwise unaffected by the Global Light 2D, or it shows every animation frame at once.

I attempted to follow a tutorial on how to make Shaders, but I am new to them so I do not understand where the issue is arising. Any help is appreciated. Images are attached:


So I actually managed to figure this out myself! If anyone’s ran into the same issue, what worked for me was:

  1. Right-clicking in the Project Menu →
  2. Create →
  3. Material
    Then I named and applied the base material to my sprite, and it now works with URP’s lighting - it was pretty simple in the end, lol.