I am upgrading my project from ECS 0.11.2 to ECS 1.0. It uses physics and havok physics.
I am getting data of gameobject on runtime in JSON. I am trying to create entities for scratch. In previous version I was using PhysicsShapeAuthering and PhysicsBodyAuthering script and adding convert to entity script.
Now the bakers are given for respective classes but cannot be used as I am getting object data runtime.
When I saw the baker code for collider and rigidbody creation it seemed complex to me and it was dependent on parent and creating combined collders. They are mostly multiple mesh collders in a long hierarchy.
Can someone help me to add collider and rigidbody in complex object on enity or any way i can create entity from my created object.
Thanks!