How to convert a png file into a skill of a character?

I got a png file like this.

As i knew, skill is often stored in a file like this.
And i want to make from it a Fire Arrow skill for my monster.
But i don’t know how to do that.
I tried to used sprite editor and this’s result:

but i don’t know how to use it to make a skill for my monster from it.
I knew particle system a bit( only until yesterday).
Please someone teach me.
Thank,
Haruji.

Hi Haruji,

Just to make sure I understand you let me ask a question.

Are you wanting one of those images to be attached to a fire bolt that a character fires?

If so, do you want that ‘fire bolt’ to do something when it hits? For example, cause damage to player/character?

@Tset_Tsyung asks good questions.

Please understand that there is no such thing as a “skill” in Unity. This is not a standard Unity term or concept.

Clearly this term means something to you, but you haven’t explained what. Are you using some game-starter asset that has a concept of skills? Are you borrowing the term from some other game (which?) that you’re trying to imitate?

What exactly does “skill” mean to you?

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Sorry for late response.
I want want all of them attached to the fire bolt that character fires. Not one of them.
Since this sprite is for a skill only.
Please forgive me for my lack of knowledge.
what the real thing i want is create a VFX from that image for an animation (ex: spell).
I knew how to process when the bolt hit an object.
Could you please give me a tutorial?
Please.

Please forgive me for my lack of knowledge.
what the real thing i want is create a VFX from that image for an animation (ex: spell).
Please help me.

Depending on what you want your effect to look like, a particle system might be the way to go.

It takes a lot of skill to make these look good, though, and I don’t know any good tutorials. One way to learn is to download some particle systems from the Asset Store, and study how they’re put together. Find one similar to what you want, and swap in some of your graphics for whatever it came with.

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