Hello all,
I succeeded to capture a stream of image of my game with Application.CaptureScreenshot()
And now I search to convert it to a video in Unity for integrate later in game.
I search and I found solutions with .Net but unity and .Net are not totally compatible according to the version
Have you got ideas to do it?
1 Like
Kiwasi
April 25, 2016, 8:40am
2
Blender is pretty good to take a series of static frames and make them into a movie.
From memory this is actually the recommended work flow.
it’s possible to make a script with blender?
I search to make this video automatically in c# for integrate this feature in my game
mgear
April 25, 2016, 9:32am
4
this might work also, for capturing videos:
https://github.com/unity3d-jp/FrameCapturer
(asset store has few runtime recorders also)
Are you making some game replay videos or …?
yes I try to have both, a solution to have a game replay videos with a mean to export this video
@mgear FrameCapturer doesn’t seem to work with MacOs :S but this is what I want
Have you looked into Everplay?
Yes I looked into Everplay but it’s only for mobile if I’m not wrong
Assuming you have multiple images per frame, you could play the images in sequential order using a coroutine possibly. Might not be fluent though.
Yes SubZeroGaming it’s a possibility if it’s fluent but I really need to export a video file
This works only in the editor.
There was something about this in the forum about one or two weeks ago, which was solved - it may have been in the animation section …
Fangh
October 8, 2021, 12:59pm
14
I am interested if you find a solution.
I am trying to record video of the game in runtime.
We need a solution please, I am not smart to encode an .mov myself
@MaximeGL
Have a look at ffmpeg . It’s a jam-packed command line tool to process video. You could wrap it inside a c# script.
How does one use ffmpeg with unity?
Nad_B
April 11, 2024, 6:04pm
18