Hi,
I am trying to do some image processing but the texture I am getting from UnityARVideo (VideoTextureY) is external and so I can’t access pixels (GetRawTextureData returns nothing). I think I should be able to load it with Marshal.Copy and Native pointer from that external texture but it doesn’t work. I think I tried everything and it would be great to get some new ideas.
Overall goal is to get an access to Texture2D from ARKit screen video so I can do image processing. I would like to avoid a solution with additional camera and render texture.
Thanks!