How to convert Input.GetAxis To Android Controller

please help this is my script
using UnityEngine;
using System.Collections;

public class Move1 : MonoBehaviour {
	
	public float MoveSpeed;

	private Vector3 input;
	
	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		input = new Vector3(Input.GetAxisRaw("Horizontal"), 0,Input.GetAxisRaw("Vertical"));
		if (GetComponent<Rigidbody>().velocity.magnitude < MoveSpeed){
			
			GetComponent<Rigidbody>().AddForce(input * MoveSpeed);
		}
	}}

Input.GetAxis() is not compatible with mobile architecture. You need to use Unity API specific to mobile API. Look up Unity Android Documentation to learn how to do this.