My purchased 3D model (.obj and .fbx) is not rendering the textures, only the mesh wireframe in the project window.
Unity errors windows say’s; “Failed to extract collision data: Submesh uses unsupported primitive type “Quads”. Please use either “TriangleStrip” or Triangles”.
Does anyone know how to convert quads to triangles in unity please?
Do i need to install Maya, to view the .MA model scene files in the textures folder to allow unity to use the texture maps?