I'm creating my own input manager to allow changing control configurations in game, since there still isn't a way to alter Unity's Input Manager through script (as far as I'm aware).
I'm using PlayerPrefs to hold the keycode, and want to display the key currently assigned to an action but it displays as an int. ie, Mouse0 comes out as 323.
Is there an easy way to convert these values to something more readable to the player? I've already gathered that String.fromCharCode() is not supported.