How to convert rotation into vector3

How to convert rotation into vector3 (direction) ? :slight_smile: Thanks

Vector3 tadaa = transform.rotation.eulerAngles;

A Vector3 isn’t necessarily a direction though! If you mean converting quaternions to euler angles, the line above is what you need.

Thanks, I already solved it : rb.AddForce(TransformPoint.rotation * new Vector3(0,0,axisZ) * speed) :slight_smile: