I need convert a RenderTarget to Texture, and Texture to Texture2D(read and write), to assebler a pack of the pixel information to “ParallelRendering”.
no answer?
you can not convert a RT to a texture, it does not exist outside the gpu.
what you need to do is set it as active render texture of a camera, read its content into a texture2d through readpixels and then unset it again.
there is a recent thread on it where I also liked an an example that shows this in action