Hey ,
I don’t know what’s wrong with this Code!
after I got some guides,So ,could u please tell me?
The Line 11 has an error
using UnityEngine;
using System.Collections;
public class GameObjectUtil {
public static GameObject Intantiate(GameObject prefab,Vector3 pos){
GameObject instance = null;
instance = GameObject.Instantiate (prefab);
instance.transform.position = pos;
return instance;
}
public static void Destroy (GameObject gameObject){
GameObject.Destroy (gameObject);
}
}
actually I think it’s true:eyes:
Hi.
The line 11 should be:
instance = GameObject.Instantiate (prefab, pos);
Then no need to line 12.
Try this:
instance = (GameObject)Instantiate(prefab);
It was :
Assets/Scripsts/GameObjectUtil.cs(11,17): error CS0266: Cannot implicitly convert type UnityEngine.Object' to
UnityEngine.GameObject’. An explicit conversion exists (are you missing a cast?)
[quote=“Stardog, post:5, topic: 688973, username:Stardog”]
Try this:
** **instance = (GameObject)Instantiate(prefab);** **
**[/quote]
**
it doesn’t work.
It’s got to be:
instance = (GameObject)Object.Instantiate(prefab);
Or GameObject.Instantiate(prefab)
Or Object.Instantiate(prefab)
Though, that ladder one should be implicit… not sure why it’s not off the top of my head, probably because the UnityEngine.Object overload exists.
Since you’re in a class that inherits from UnityEngine.Object, you have to declare the containing class the static method is from.
lordofduct:
It’s got to be:
instance = (GameObject)Object.Instantiate(prefab);
Or GameObject.Instantiate(prefab)
Or Object.Instantiate(prefab)
Though, that ladder one should be implicit… not sure why it’s not off the top of my head, probably because the UnityEngine.Object overload exists.
Since you’re in a class that inherits from UnityEngine.Object, you have to declare the containing class the static method is from.
Thank u very much!!!It works.
thanks all!
Why do you keep using bold text?
Please stop, it’s distracting.
2 Likes