Hi,
I’m having the following problem: When I started my (mainly 2D) project, I was fairly new to Unity and did a lot of small mistakes in setting up my main character (too low-res, elements too far apart on the z-axis, etc…). Nevertheless I went on working with that provisional character and added a lot of animations to him.
Now I entirely rebuilt the entire character (high-res, many more seperately movable parts, like eyes and fingers, parts very close together on z-axis), but unfortunately I find myself not knowing how to copy/recreate the animations from the old character onto my rebuilt new one.
I tried putting the Animator and Animation Controller from the old character onto the new, but even though all parts are named similarily, most (strangely not all) of them are shown in yellow in the Animation window and are obviously not recognized.
Also I cannot find a way to simply manually assign the animation curves onto the new body-parts, or copy them.
I’d even be happy if there was a way to manually redo the animations by placing my new character in front of the old one and let him follow the old characters movements frame by frame. But for that I’d need a way to go through both characters animations simultaneously (in other words: have two separate Animation windows open, which seems not possible).
The only (very unsatisfying) way I found so far, is to have two instances of Unity running on two separate monitors, and to try to recreate the animations frame by frame by eyeballing the old character on my right monitor, and animating the redone character on my left monitor.
Does anybody know a better solution to this?