- In my UnityScript code I need load a prefab. Currently, I’m doing this as
var prefab : GameObject = Resource.Load("MyPrefab")
which gives me a warning about implicit conversions from
GameObject. I need it to be a
GameObject because I need to position it based on its
renderer.bounds.size. How can I get rid of this warning?
- When instantiating with
Object.Instantiate, is it safe for me to convert the returned
GameObject? I need to modify some of its attributes when placing it in the world.