I after too much searching i’ve found all answers relating to the subject tend to be responding to a step further in the process (such as dynamic generation) so i’m reluctantly forced to ask here:
What’s the general process of creating a simple 2d terrain that will react accordingly with the physics engine?
Previously tried using the terrain object with absolutely no success, and messed around with box colliders to get roughly what I wanted but felt a bit hacked together so not really what I wanted.
Would appreciate any insight (not really looking for anything from the asset store until i’m at least doing it myself and decide I want something a bit more sophisticated)