I’m new to Unity and just wanted to ask question on how one could do some of these things
Example 1 :
How can you make it so you can go underneath a tile like this? As you can see when you are below you can actually go further down than the position on the top.
Example 2:
In the below example, you are able to fall down a floor. You are also able to jump up it if you have high enough jump.
Example 3:
Similar to example 2 but jumping across stones in this case. How can one achieve this?
Unity Tile mapping. You might also need to layer some Tile maps and have custom Colliders
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authierjacob:
I’m new to Unity and just wanted to ask question on how one could do some of these things
Example 1 :
How can you make it so you can go underneath a tile like this? As you can see when you are below you can actually go further down than the position on the top.
Example 2:
In the below example, you are able to fall down a floor. You are also able to jump up it if you have high enough jump.
Example 3:
Similar to example 2 but jumping across stones in this case. How can one achieve this?
set tiles on different z positions
change tilemap render mode to individual
transparency sort axis to sort sprites based on z position
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