How to create 3D hex tile maps?

Hi, I’m new to Unity and was wondering how you would do this. When I create a hexagonal tile map, the option for sprites is 2D only. Is there a way to use a 3D model as the “sprite” for the hex so it would look similar to the the game civilization. I am able to create the models themselves, I was just wondering how you would actually implement them.

Thanks for the help!

Just position them yourself in code. A hex grid is just an ordinary grid, where every other row (or column, if you prefer) is shifted by one half the cell size.

Check out Hexagonal Grids for more details on Hex map. :slight_smile:

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