Hi,
My project to create an iOS App made with Unity must have over 4000 textures.
A texture is little size, like 300 x 200 pixel.
I want to be able to get these textures as an asset bundle.
How to make ASTC texture asset bundle I know is below:
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Drop the jpeg file under the Assets folder in my unity project.
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Change and Apply Inspector of the jpeg as below:
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Texture Type : Sprite (2D and UI)
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Override for iOS : check
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Format : RGB(A) Compressed ASTC 4x4 block (or other ASTC format)
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- Drop the texture to Addressables group
loop over 4000 …
This procedure is a manual method, and it is very hard to do over 4000…
Please let me know if there is a more efficient procedure.