I have been watching the dev of this game and they have mapped billboarded sprites on a 3d skeleton
here is the link to their system
I was wondering if this could be done in unity
obviously, this is no small feat and there are many moving parts, so I figured I will try to explore it one step at a time
For a start, my question is:
How can I create bones to form a skeleton in unity?
From what I gather, .fbx files are usually modeled, rigged and animated in 3d software like blender, and only after that they are imported into unity, where you can only blend the animations
I was wondering if there was an out of the box feature that would let me start creating bones and mapping textures to the bones, and I would tentavely start from there
If thats not the way you would tackle this problem, your alternative advice would be much appreciated
I understand this is the kind of āif you have to ask about it, you arent equipped to do itā - kind of question, but I would still like to give it a try just to set myself at ease before discarding the idea, I wanted to at least give it a try