Is it possible to create shader which will basically highlight the edges to create the blueprint effect? Something like you can see on the following picture (but without the invisible edges).
This is not usual “highlight” effect like a toon shader because it is not creating white lines only around the object itself. Also it is not the same like wireframe because I don’t want to see every edge of the 3d mesh (the triangles). So I am not sure if shader is valid option for something like that.
Do you have any idea how I can achieve something like that?