Is it possible to have a 3D array describing an object's shape and import it to Unity?! What is more important is that the 3D array is constantly changing and it is required that Unity reads this file constantly and change the generated model accordingly. Any help is highly appreciated.
Please note that the 3D array could be as simple as an CSV file! Thank you.
Here are some examples of procedural mesh creation
And here is the documentation for the Mesh class used in the examples. As far as reading in the values for the triangle arrays here's some info on reading text data in Unity
You could also store the values in a mySQL table and use say, PHP for example to get the values. Not sure if this exactly what your after but it should help :)
Thanks for your useful comment. I have looked at the links you sent. I have now got a code which can access a locally stored text file. I still have to do a lot to get the code parse the text. The end goal is to read a CSV file, store the values (which are infact X,Y,Z locations) possibly in an array and then draw it on the scene. Ideally I want the the vertexes (points) to be joined together. Any suggestions on both parsing and drawing?!