Hi, I am trying to understand how to recreate the visual effect seen on the star character in the picture below (Super Mario 3D World).
The star itself is not blurred but the surrounding visual effect is. I’m not asking someone to walk me through it Im just hoping to hear the basic principles involved - like what stage is the blur implemented? In the images used in the visual effect? Is it an effect created by a shader? I know Unity’s post-processing blur cannot be applied to single objects or layers.
It’s called bloom what you’re looking at, although I’m not sure how they have implemented it in Super Mario 3D World. You could just do it old-school way and have some quads with light blobs drawn over the glowing items, or behind them. Or use a full-screen post effect like it’s done nowadays. Bloom will mostly retain the sharpness of the objects, but add that halo around, just like it happens with real-world cameras.)
But just try Bloom effect first with Post-Processing Stack v2 or HDRP’s built-in Bloom. (I assume you use HDRP if you’re asking here in Visual Effect Graph section.)