how to create a box collider in 3ds max

i’m doing 3 tubes in 3ds max for cloth later to unity but , there is a way to create a box collider in max instead of in unity ???

so whenever i’ll reimport the model (im working for an hard fps) , i’ll can see the box without create it from unity . languagge bad ??? ot english sorry :frowning:

No, you have to use the physics in Unity