-I am creating an educational Virtual reality animation in Unity. The player lies down and watches things happen.
Questionssss: I created a normal camera but when I play it does not let you look around. It does not move. How would I go about creating one so the player can look around??
You need to create a rigid body and attach the camera to that. Use the pre fab rigid body first person from the standard character assets. Then child the camera to it.
Thanks ye it worked, I actually had use the Oculus Rift for it to work! Also so I dont have to post another thread, do you know about camera switching. Basically, there is a camera in the corner of the room where the player can look around, for 10 seconds, then it switches to a camera on the bed. All I see online is camera switch with code and pressing buttons, but thats what I dont need.