As a noob to Unity I’m trying to learn everything I can and try to find out what I like most so I can continue down that chosen path. I’m just testing out some small features with basically nothing loaded in the scene, but here’s my issue.
I downloaded a low-poly human, rigged him in Blender and created both an idle and walking animation. Imported that asset into Unity. Created a Animator Controller, added him to the player and added both animations using Mecanim. Now I’d like to create a character controller script that lets me call these individual animations on keyboard input.
So for example: when I press “w” he needs to move forward and use the walking animation. When I stop using “w” he needs to revert to idle.
Can someone point me in the right direction? I would like to create that script from the ground up so I can really understand what is going on and how I implement everything that is needed.
Edit: Basically what I’m asking for is a beginner tutorial on Mecanim, using just a couple of animations and make them work according to controller input.
Thanks in advance,
Yannick