How to create a circular terrain?

Greets!

I’d like to make my terrain like a round island in space, but all i’ve seen so far to generate terains makes them square.
Anyone with help or hint to solve that? I’d like to keep it asset free…

I assume you mean procedurally at runtime? Otherwise, just do it in Blender and call it a day.

If you want procgen, you could probably hack up my cylinder creator to reduce the radius going down the cylinder.

https://github.com/kurtdekker/makegeo/blob/master/makegeo/Assets/makeuvcylinder/MakeUVCylinder.cs

MakeGeo is presently hosted at these locations:

https://bitbucket.org/kurtdekker/makegeo

https://github.com/kurtdekker/makegeo

https://gitlab.com/kurtdekker/makegeo

https://sourceforge.net/p/makegeo

NIce, thxs to you. Don't know what you mean by procedurally at runtime, but i just want a circular terrain, not squared as they are generated. Managed to create big cylinder mesh with my terrain merged in it, so it could give the ilusion of it.

1 Like