Hello! I’m trying to draw a curved spacetime grid on a plane. Something like this:
So far all i got working is an endless grid using a shader i found here: http://forum.unity3d.com/threads/wireframe-grid-shader.60071/
And this is how it looks right now:
Now I need to make it look curved, and the curvature should follow the objects moving on the X,Y plane.
How can I get that curved look? Where should I start looking? terrains or transforming a mesh?
Thanks for any help!