I am trying to develop the flash version of my iOS/Android game. On the mobile versions, I just create a file using System.IO.File.Create but it doesn’t seem to be supported in Unity Flash.
I found out that it was possible to link C# code and Actionscript code, so I wanted to try that. However, I didn’t find any way to create and save a file in Actionscript (without using Air and flash.filesystem). So I wanted if there was any way to do what I want for the flash version of my game, or I should just give up and remove this feature from the flash version?