An area or object where a level finishes (ex: flagpole).
Not sure what you mean by finish point but you could just add a collider to the “flagpole” and set it to trigger. Then script whatever you want to happen after void OnTriggerEnter .
An area or object where a level finishes (ex: flagpole).
Not sure what you mean by finish point but you could just add a collider to the “flagpole” and set it to trigger. Then script whatever you want to happen after void OnTriggerEnter .