Hi friends,
I would like to create an animated laser beam shader.
How would I go about it?
something along these lines
This shader will be applied to cylinder? I am guessing some random displacement along the normals + some ‘random’ uv manipulation? Let me know if you have suggestions.
The shield shader from the wiki looks kinda ok from some angles, but we should be able to get better results:
http://kubikle.net/WebPlayer.html
thanks