How to create a network or internet connectivity in Unity game

Hi all,
I am trying to create a game similar to codelink or uplink which are hacking games. In these games there are npc servers that have various security measures and missions. What I need to know is where or how to start the simulation of connection to a server and the appropriate responses. As well as how to create various items such as a console, webserver, telnet sessions and so on, any help would be greatly appreciated…

Regards

cchinchoy

It’s a simulation of connecting to a server. So just write some Guitext to the screen of what the player would think would be displayed to a hacker:

Connecting to IP address xx.xxx.xxx.xxx
(Pause)
Establishing handshake protocol
(Pause)
Reticulating splines
(Pause)
Secure login established

Etc etc