I have a fully rigged/animated asset with a generic skeleton (non-humanoid) which I want to make into a playable character.
Are there any solutions to this that require little to no coding experience?
Is there a way to do this with Invector? Playmaker? Adventure Creator?
Umotion asset and be done.
Then you will look back at all these headaches and shake your head in disbelief.
Progress, baby. Pure progress. You will thank me later.
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Awesome, thanks!
Iām downloading the Umotion Community to test it out.
It can make custom animation controllers without scripting?
Your eyes will be wide open.