I’m trying to create a Unity script where an object moves down when something is placed on top of it. The downward movement should depend on the Rigidbody mass of the object on top – if the mass is high, it should move down more, and if it’s low, it shouldn’t move as much. When the weight is removed, it should rise back up. Any tips or guidance on how to achieve this weight-based movement effect would be appreciated? I can’t figure it out