I’m working on creating a more robust version of Unity’s event system to help facilitate development. While I already have it working in code, I’m trying to make a GUI to make things easier. I’ve been modeling the interface on what Unity already has for it’s EventTrigger system.
The issue I’m running into is that I’m not sure how to actually display classes and methods can be selected for when an event triggers. I know how to get them (using reflection), but I’m not sure how to store them, or more importantly, get the interface for them.
What I would like to have, would be something like the EventTrigger system.
Does anyone know how to get something like this?