One of my favorite games of all time are the Shadow Hearts series. They’re so unique, and I want to know how I can program something like it into my Unity game. There’s the Judgment Ring, in which you have to hit highlighted areas on the ring in order to carry out an attack. If you miss, you won’t be able to attack.
In addition to HP and MP, there are also SP. Sanity Points generally go down 1 with each turn, and when they reach 0, the character goes “Berserk”, and you lose control over him/her.
Here’s a basic video of their uses and what happens here: Shadow Hearts Covenant Boss #1 - Gargoyle - YouTube
They use the Judgment Ring all throughout the battle, and a character goes “Berserk” at 2:55.
Please, please, please help me with this. How do I create the Judgment Ring and Sanity Point systems?