The Unity 5 UFO tutorial has a nice starting point for the camera following a player.
However, I was not able to make a larger sprite background fixed to 0,0 which does not move with the camera. The background will be too large for the Main Camera view so I would like the player to have free movement for exploring different areas of the static sprite background.
Currently, the scene view is showing everything move with the main camera following player inputs. The inspector shows both x and y coordinates for the player moving, but the map is moving with the input so the player is not moving independently.
The map will be larger than a camera view so I want the map to stay in one place, while the player moves (walks) over the various sections of a sprite background to reveal each location like a road map.
Thanks for any ideas.