I have a scene with almost no lights at all and I want my objects to be lit by some other objects which have a surface shader color material and an outer glow. To be more specific if anyone is familiar with Maya I’m actually trying to recreate the Surface Shader Material from the Maya default Hypershade textures. Is there a way instead to pass the material from Maya to Unity?
No, you cannot export Maya’s native shaders to Unity. Vertex-Lit Shader is the closest shader in Unity to the Surface Shader in Maya. Though you will not get the effect of it emitting light onto other objects. For that, you will need Unity Pro.