Hi,
I’m new to the whole 2D lights in Unity so I’m trying to learn all about them. I’m using Unity’s own documents: Setting up normal map and mask Textures | Package Manager UI website
But under the section “Setting up a normal map and mask Textures” it talks about using a Texture2D as a mask image. But how do you make a Texture2D? I seem to not be able to find anything about it.
What am I missing?
Thanks in advance,
Andreas