Hi, I’m finding it near impossible to work with Unity’s Terrain API. I’m trying to get a partially transparent image painted on my terrain at runtime. However, the image ends up not being transparent. I saved the image as psd and set up the alpha channel. I even confirmed that it shows up transparent on a Plane object with the Unlit Shader selected. However, I cannot change the shader attached to the Terrain object because it is greyed out as "Default-Terrain-Standard (Material), which I suspect is the problem. I have read in posts about editing Shader scripts, but it seems way more complicated than need be, especially since I haven’t used Unity in a while. Another thing I considered was changing the brush at runtime to a mask of the selected texture (removing the transparent parts), but Unity unhelpfully doesn’t include this in the Terrain API, or at least I couldn’t find it. Could anyone help me out?
