Well, I need a tsunami to a work of the school of natural disasters, I will do in Unity, but I have no idea how to create a realistic tsunami.
Could you help me with any tips, script or packages?
Thx in Advance ![]()
Well, I need a tsunami to a work of the school of natural disasters, I will do in Unity, but I have no idea how to create a realistic tsunami.
Could you help me with any tips, script or packages?
Thx in Advance ![]()
Haven’t tried it yet with U3, but U2 did not support vertex animation, only transformation and bone based animations. In this case, I would do this:
Have one plane, to serve as the “undisturbed” body of water. Then have a plane that has been bent is in the shape of the “tsunami”. Give them both the same texture, and move the “tsunami” in one direction, animating the UVs to move in the opposite direction.
Here is a video example:
@Grady - That’s a very clever yet simple solution! I wonder how one might accomplish this with Pro water? I suspect because of the reflections it probably wouldn’t work, eh?
I put the Pro Water that comes with Unity Pro 3, the other plane that you told us to stay with the deformation should be done in a 3d program? UV’s and how to animate?
How to create a tsunami? Just create a quake off coast, the tsunami will come soon after!
Too soon… too soon ![]()
KKK. Thanks for no help at all
@Unamine - What Grady posted was a general concept on how to accomplish what you want, not a step by step guide. You’ll need to create the meshes in a 3D app and animate the mesh and UV movement with code in Unity. For a reasonably experienced developer it would be an easy task, but probably beyond a beginner’s skills without assistance. If you’re an absolute noob (which I suspect you are) you might need some help on this.
@The Peanut Gallery - Please keep ill-humored jokes to the Gossip forums and out of the Support forums please.
If you need me to create a package, I can do this. I will have to code UV movement for the first time, but it should be simple.